﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace ProceduralGolf
{
    class TextureEffect
    {
        protected SpriteBatch spriteBatch;

        ~TextureEffect()
        {
            spriteBatch.Dispose();
        }
    }
}
